Call of Duty – Black Ops III

Call of Duty – Black Ops III

In Black Ops 3, Treyarch introduces a new momentum-based chained-movement system which enables players to fluidly move through the environment with finesse, using controlled thrust jumps, slides, wall runs and mantling abilities More »

Call of Duty – Infinite Warfare

Call of Duty – Infinite Warfare

Infinite Warfare is the first game in the franchise to venture beyond the reaches of Earth, framing a plausible future war in our solar system. Infinite Warfare also introduces an original cooperative More »

Call of Duty – Ghosts

Call of Duty – Ghosts

This new chapter in the Call of Duty franchise features a unique dynamic in which players are on the side of a crippled nation fighting not for freedom, or liberty, but simply More »

Call of Duty – Advanced Warfare

Call of Duty – Advanced Warfare

Call of Duty: Advanced Warfare predicts the powerful battlegrounds of the future, where both technology and tactics have taken steps to usher in a new era of combat for the franchise. Kevin More »

Bulletstorm – Full Clip Edition

Bulletstorm – Full Clip Edition

Step into the boots of Grayson Hunt after a crash landing on an abandoned resort planet forces him to make a hard choice: survival or revenge. An exiled member of the elite More »

 

Pro Evolution Soccer 2017

In PES 2017, the 1st touch is calculated by player attributes, as well as the further inclusion of real ball physics directly controlled by the input ball touch. See how different players control the ball in unique and different ways based on where and how you control them, dictating the flow of the game based on how they react to the unpredictable movement of the ball. In addition, there is more control in how you receive passes, and depending on the pass, players can visually execute the exact play intended, from receiving a pass to sending the ball out again. [Konami]



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